FactoidRecorded with the Royal Philharmonic Orchestra at Abbey Road Studios, London. Play. Mission Atlantis 2 /55Terry Devine-King (PRS). Stirringly. Das actiongeladene Aquaman/Suicide Squad-Crossover in einem Band! Das einst versunkene Reich Atlantis hat sich vor der Küste der USA | jetzt bestellen! Mission: Atlantis: Roman | Gibbins, David, Kinzel, Fred | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon.
Mission: Atlantis – Buch gebraucht kaufenMission: Atlantis [Gibbins, David] on newsletterinteractive.com *FREE* shipping on qualifying offers. Mission: Atlantis. Das actiongeladene Aquaman/Suicide Squad-Crossover in einem Band! Das einst versunkene Reich Atlantis hat sich vor der Küste der USA | jetzt bestellen! FactoidRecorded with the Royal Philharmonic Orchestra at Abbey Road Studios, London. Play. Mission Atlantis 2 /55Terry Devine-King (PRS). Stirringly.
Mission Atlantis Intriguing Introduction Video★ Poptropica: Mission Atlantis Ep. 3 - Out Of The Blue - Walkthrough ★
Once the wheel is arranged correctly. Open your folder of glyphs to see what order to click on the purple dots. He gives you a file of the different sea creatures and tells you to find the key to the sub.
Climb up to the top of the one of the green poles and click on the bucket to spill it on the guy below you. Now climb back up on the pole where you found the bucket and use your bucket of ink.
Now go all the way to the left of the ship and use the key to unlock the crate where the sub is located. Click on the sub to get inside!
Drive the sub down until you see the sea dragon. Click on the sea dragon to start filming it. You have to keep him in front of your sub in order to record the footage.
After you get footage of the sea dragon, keep driving down until you see the barreleye. You need to find a way to flush him out so click on the bubble jet to block it with your sub.
Go down and click on the next bubble jet to do it again. Move over to the right to find the third bubble jet. Click on it to block the jet and the barreleye will come out of the cave.
Click on the barreleye to film it. Once you have the footage, drive up and to the left and enter the cave pictured below.
Drive down to the left to find the angler fish. Get the orange fish to follow you down where the angler fish is. Drive your sub to the right to find more fish.
You need to have 3 fish follow you to the angler fish in order to get enough footage. Float right and up toward the top of the area.
Click on the image on the wall, which depicts six fish beneath what looks like a pyramid, and you will obtain glyph 6 for your records.
Travel right from there and "go up" through the opening to reach a new corridor. It is the one where you freed the shark before.
Head up and to the left to find glyph 5 on the wall. Ascend to the area where you found the shark and look on the wall to the right to also find and photograph glyph 3.
Now you can "go down" again, using the opening on the right, to return to the room to the right of the area hub. You're only here briefly.
Head straight down, watching out for the eel, and descend through the opening along the bottom side of that corridor to reach a new chamber.
Here, there are a series of translucent pink pipes, connected by darker red bits of pipe. If you drift directly down, you will find an artifact stuck in one such bit of translucent piping.
To the left, there is a second such artifact. You can drift to the lower left from there to photograph glyph 4. To solve the puzzle in this chamber, you first need to discover that you can click on the red, elbow-shaped pipes to rotate them.
The goal is to connect the translucent pink piping in this manner. A large tank is positioned along the upper left side of the tubing, and you want to turn elbows so that you direct a flow of water from that panel to the far right side of the area.
Follow the pipe out from that reservoir. Ignore the first elbow and follow the pipe leading down. Turn the second elbow to connect to pipe to the left, and turn the third elbow so it faces down and connects to more translucent pink pipe.
Turn the straight segment of pipe so it is vertical, and leave the next two elbows as they are. After that, spin the next elbow so it connects to pipe to the right, and the elbow after that so it connects to a lower bit of piping.
Then the pipe in the lower right corner should be spun so it connects overhead. Keep that path going by turning the straight length of red pipe vertical.
Then turn the next elbow the one positioned beneath the artifact so it connects to the left. The next pipe then needs to be turned and should finally create a clear path.
Head up to the red button to the upper right and click or tap on that to suck a fish through it. You can modify pipe locations again now, to create a simple pathway so that you can summon more fish to swim through and they will dislodge the puzzle key you saw near the button, and another puzzle key to the left from there.
It's the same principle, and easily enough accomplished. Head up through the overhead opening, so you're back in the hub area. You will see that two of the three symbols on the back wall are now highlighted in orange, leaving just one to the right that still needs your attention.
Travel in that direction again. This time, you'll want to tend to the puzzle, which requires you to lure electric jellyfish so they power the circular panels around the room.
You can find a bunch of the jellyfish just to the lower left as you enter. Get near and one will float toward you in slow pursuit.
Lead one up to each of the panels positioned around the room still watching out for the eel, which freezes you in place to open walls around the area.
Then dip into the openings to find rewards. Near the upper right, you can photograph glyph 2 on a wall.
Near the far lower left side is a puzzle key. Meanwhile, another puzzle key is in the chamber on the area's upper left side, and you can lead the final jellyfish to the room near the lower right side of the area to trick it into passing through a couple of red bars to power a device somewhere in the facility.
Assemble the puzzle keys by accessing them from your inventory and selecting the "assemble" option.
Slide them together to create a circular coin. It's a simple matter now that you have all six pieces. You will create a singular key, rather than a fragmented one.
Return left to the hub area. Remember the groove you saw upon first entering the area? Rest your sub in that now. You will automatically place the key at the center of a circle.
There are five layers of ring you can click to spin circles at the center of the circle. Click the second one in once, the third one in five times, the fourth one in six times, and the center one a total of seven times.
That will cause glyphs to appear along the outer ring. Consult your folder of "Mysterious Glyphs" now and to determine the order in which you need to tap the glowing circles you caused to materialize.
When you tap them in the proper order, from 1 through 6 in numerical order, glowing rings of light will start circling. The order is: bottom glyph on the left side 1 , middle glyph on the right side 2 , middle glyph on the left side 3 , bottom glyph on the right side 4 , top glyph on the left side 5 , and top glyph on the right side 6.
A scene follows and you are awarded the Mission Atlantis - Episode 2 Medallion and Credits as a reward for completing another episode.
Then you can keep going to the next one. The final episode on this island begins as you arrive within the building, which the game identifies as the undersea city of Atlantis.
Your new objective is to escape. The director encourages you to follow it in order to film it, so follow it into the next area.
The place that you end up in is a ledge leading to the deepest waters. Make your way over to it and click on it to snap a picture. At this point, you will be awarded the island medallion for Episode 1 and be left with the mystery of Atlantis — what will you find in the adventures ahead?
To get past the purple glass wall, ram your submarine into the wall until it breaks. You have entered the scene known as the alien area.
Click it to get a snapshot of it. The two puzzle keys are hidden in two walled-off areas. One down, two to go. Use the photo below for reference click to enlarge.
The objective in this area is to connect all of the hydromedusa jellyfish , which surround a glowing ball on the bottom left corner of this area, to outlets all around the area.
Lead it to one of the 6 outlets and then let it find its way to them. After connecting, the each outlet will unlock a different door in the maze. Inside, you will find more outlets to connect the hydromedusa , glyphs to take snapshots of , and puzzle keys to pick up.
You can use the picture below for reference click to enlarge. You can then press the big red button on the right side of the page to suck a puffer fish through the pipes and into the power cell.
You may have noticed that there are two puzzle keys stuck in separate pipes — to collect them, rearrange the pipes once again to blow them out.
You will then have to lock into place each of the pieces until everything fits into a perfect circle.
After assembling the key, close the window and go back to the alien door. Turn each ring of the circle until it matches each other.
Then, using the mysterious glyph files, press the glyphs buttons in their proper order — see the picture below for reference:.
Now, the alien door will open up, sucking your bubble sub into the unknown. As the story concludes, Cam receives a mysterious message in an alien language from an unknown entity.
Congratulations, you have completed Mission Atlantis: Fortress of the Deep! Hopefully whatever is on the other side is friendly….
Go to the right. And I mean all the way to the right until you reach the area just after the room with multiple weird cages: the laboratory.
Continue right. Once in the laboratory, go up one scene, landing you in the living quarters. Go around the sphere and traverse until you see a green button on the ground.
When you click on it, a green power disk will pop up. It is your duty to push this green power disk to where it goes into — elsewhere in that certain area.
Okay then…. Go down and exit the area. Use the picture below for reference — the red arrows are where you should go, and the green arrows are where you need to hit the disk.
Go up and press the first red button you see. Go to the left and summon the green power disk by clicking on the green button again.
Bringing the disk, go to the right, press the red button again, and go up. When you see the green gate, leave the the disk there because there are lasers further up that disintegrate the green disk and go up by yourself.
Push the red button up there and then go back down to the green disk. Take that disk through the path you just opened up and place it in that station.
The mysterious messenger will then talk about life support, leaving you more confused. Use the picture below for reference — follow the red lines with just your sub, follow the green lines with the disks.
Circles on the lines are where you start, triangles are where you stop. Now, go back down and go back to where you saw that ginormous creature in its cage.
Follow the path that the serpent opened up to you. Push the disk towards the right, towards the big hole in the wall, yet careful not to be too close yourself.
When you see the monster come to collect a power disk snack, back away and let it eat the disk. Press it and one of the gates will open up. Go back to the green button and summon another green disk.
This time, go around from the way you came into this serpent infested area and go down the newly opened path. Follow the sphere out of the serpent area and then go back to where you had to push all those buttons.
Go through the originally closed off entrance and head on up. We're happy to do what it takes. Later that day, Jett and his crew photographed an odd object also floating away from the spacecraft.
Then Wednesday morning, the astronauts reported three distinct objects floating away from the shuttle's payload bay.